I'm looking for a nuts and bolts recipe for bicubic interpolation.
What I know is this: It interpolates a 4 by 4 pixel region -- after that -- all fog. I need a simple explanation of all the subscripts and superscripts that I see in the generalized description of bicubic interpolation. How do I calculate the coefficients? Do I do one row at a time then one column at a time? There is a ton of stuff on the web but all I've found is the high level description and no practical application. I'm a simple guy. I need simple talk. I implemented bilinear interpolation. That was easy. Bicubic interpolation seems overly mysterious. Ken =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".