Yes, I know. Given any exact case I can solve that using those kind of tricks. The problem is that I'm creating a generic shape painting framework and I don't want a lot of "if this, then that" if you know what I mean. For instance I should only use the pure if aa is on. Which Shape is painted, what rendering hints are used, what Composite are to be used are all configurable. That's why I need stuff to just work and not fiddle around with specific workarounds for specific problems...
I actually don't understand. As I see it the normal aa routine draws non-round circles when they should be round. That must be a bug. Why not just fix it? [Message sent by forum member 'mikaelgrev' (mikaelgrev)] http://forums.java.net/jive/thread.jspa?messageID=224770 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".