Hi Sebastian,

  It is true that some operations may become slower.

  Mostly it is when software and hardware rendering
  are mixed togeter. In your case it is likely that you are
  causing reading from video memory to system memory,
  which is very slow.

  But to verify this and may be suggest a workaround
  it would be great if you can come up with a simple
  test which reproduces the issue.

  Thanks,
    Dmitri


[EMAIL PROTECTED] wrote:
Hi Dmitri,

I was really excited to get my hands on the 6uN EA. But the performance boost 
of the DX9 rendering I expected didn't come. In fact, it became horribly slow :(

Here is what the trace output says:

[I] CheckAdaptersInfo
[I] ------------------
[I] Adapter Ordinal  : 0
[I] Description      : NVIDIA Quadro FX 3450/4000 SDI
[I] GDI Name, Driver : \\.\DISPLAY1, nv4_disp.dll
[I] Vendor Id        : 0x10de
[I] Version          : 6.14.10.7718
[I] ------------------
[I] InitD3D: successfully created Direct3D9 object
[I] D3DGD_getDeviceCapsNative
[I] D3DPPLM::CheckDeviceCaps: device 0: Passed
[I] D3DContext::InitContext device 0
[I] D3DContext::ConfigureContext device 0
[I] D3DContext::ConfigureContext: successfully created device: 0
[I] D3DContext::InitDevice: device 0
[I] D3DContext::InitDefice: successfully initialized device 0
[V]   | CAPS_DEVICE_OK
[V]   | CAPS_ALPHA_RT_PLAIN
[V]   | CAPS_ALPHA_RTT
[V]   | CAPS_OPAQUE_RTT
[V]   | CAPS_LCD_SHADER | CAPS_BIOP_SHADER
[V]   | CAPS_MULTITEXTURE
[V]   | CAPS_TEXNONPOW2
[V]   | CAPS_TEXNONSQUARE

My application uses some techniques Romain Guy describes in his blog to blur 
out the application contents and then display a dialog in the foreground via 
the LayeredPane. I create a BufferedImage and paint the content on it. It is 
then resized to half its size and then the blur filter from the SwingLabs 
project is applied to it. The original content pane is then replaced by this 
picture, while the foreground draws a rounded-corner wait-dialog.

Launching with -Dsun.java2d.d3d=false takes 273ms to setup this effect. With DX 
rendering it takes 2038ms. The front dialog displays a small animated 
GIF-picture. The old rendering was totally smooth, the DX version has around 
1fps.

If you need more information, please let me know.

Regards,
Sebastian Kopsan
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