> Well, this seems really hard to optimize ... tons of > very small primitives.
i've calculated that when i'm dealing with a full set of data, thats after 250 frames, i need to do 90,000 draw-Arc calls. > The only advice I can give you is to grab the Raster > of a INT_RGB buffered image: > byte[] > data=((DataBufferByte)tex.getRaster().getDataBuffer()) > .getData() (in your case its an int[] of course), > and write code that does the drawing on the > pixel-array itself. > > It should be really fast to colour those few pixels > if you don't have to walk through a general > framework, but instead do exactly what you need and > that optimized. > The downside of course is quite a lot of hand-written > low-level code. > > lg Clemens [Message sent by forum member 'ser207' (ser207)] http://forums.java.net/jive/thread.jspa?messageID=301129 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA2D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".