It could also be your graphics card (Assuming you are on WinNT/98).
Some cards that were basically designed to make DirectX games go fast
can't do hardware acceleration in a window. So it's possible that your
CPU is doing the work and not the graphics card.
At home I have a Permedia 8Meg card and at work I have an STB Nvidia
16 meg card. Both machines are PII 400's.
The 8 meg card at home is much faster than the 16 meg one because it
can do hardware acceleration in a window. The 16 meg card at work is
just terribly slow in comparison.
I have not tried the DirectX version with full screen mode turned
on. I suppose the performance should improve on the gaming cards when
run in full screen mode.
But, besides all that. You should display as few polygons as you can
get away with. Perhaps you could use the Level of Detail behavior to
really simplify your display for objects in the distance.
Another thing you can try, which could be quite a bit of work, is to
make your display very very simple when a rotation is occurring.Just
show they bare bones the user would need to see to understand where
everything was. Then, when the rotation stops, go back to a detailed
view.
-- Adam Belmont
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