Thanks for the corrections and much better explaination.

Philip Taylor writes:
 > answers inline below
 > <
 > all modern cards, read in the last 3 years, except 3dfx Voodoo1 and Voodoo2
 > can do 3D hardware acceleration in a window.
 >
 > Voodoo1 and Voodoo2 are what are known as "secondary" cards that use a
 > pass-thru cable. they do not contain any 2D hardware and thus no VGA/SVGA
 > core and cannot render the desktop.
 >
 > Voodoo1 shipped late '96. there were contemporaneous cards from other
 > manufacturers ( like PermII, RIVA128,RagePro ) but at the time 3Dfx was top
 > of the heap; fillrate and features.
 > >
 >
 > At home I have a Permedia 8Meg card and at work I have an STB Nvidia
 > 16 meg card. Both machines are PII 400's.
 >
 > <
 > PermI or PermII?
 >
 > if PermI,thats severely dated.

==================
It's the Permedia II...

 >
 > if its PermII, realize that PermII is a 2+ year old card that has ~75% of
 > the fillrate of the Voodoo1 ( which had 50-60mp back in the day) but lacks
 > alpha blending modes and so cannot do colored lightmaps ( no
 > srcalpha/invsrcalpha blend modes if I recollect correctly ).
 >
 > for comparison with 2nd half of '99 hardware - nVidia geForce has 500mp
 > fillrate.
 > >
 >
 > The 8 meg card at home is much faster than the 16 meg one because it
 > can do hardware acceleration in a window. The 16 meg card at work is
 > just terribly slow in comparison.
 >
 > <
 > what chipset is in the STB? TNT? its not RIVA128, right? not a RIVAZX?
 >
 > if thats TNT the result does not make sense, cause a TNT is way better than
 > a PermII.
 >
 > what display mode ( width x height x depth )? what rev of the nVidia driver?
 >
 >
 > are you sure you are getting a hardware rasterizer? and not running on the
 > software rasterizer?
 >
 > do you have the DirectX SDK? if so - what does dxdiag tell you? the caps
 > viewer? how do D3D samples run?
 >


=====================

It is a TNT card. I was very surprised to see that things were slower
on this card. I was running at 1280x1024 16bit color depth.
The speed varied quite a bit depending on the size of the window.
When the window was full size, rotation was very slow.

I have since switched my work machine to Linux ,those examples were
from WindowsNT, so I really don't know what driver rev I was using.
I have yet to try any J3D apps on Linux. I've only run the static
Mesa/OpenGl book demos.


It seems like there was a good chance that there was something wrong
in my NT machine configuration that prevented me from getting hardware
rendering.

 > >
 >
 > I have not tried the DirectX version with full screen mode turned
 > on. I suppose the performance should improve on the gaming cards when
 > run in full screen mode.
 >
 > <
 >
 > depends.
 >
 > fullscreen is page-flipped which is usually gated by refresh freq. 60 fps is
 > usually sufficient for game framerate though. for stereo 120hz refresh is
 > nice.
 >
 > windowed is blt and blts are typically not gated by refresh freq. so it is
 > possible to run faster in windowed mode at the same resolution...
 >
 > here is a tip to see if you are fillrate-bound or poly-bound:
 >
 > 1st drop rendering resolution ( fewer bits to fill ). if there is no
 > significant speedup, you are not fillrate-bound.
 >
 > next drop model resolution at the same rendering ( fewer polys to draw ). if
 > you dont see a significant speedup, you are not poly-bound.
 >
 > fillrate is what rasterizer hardware is meant to accelerate.
 >
 > poly processing typically happens on the CPU, but as consumer hardware that
 > accelerates transforms ( like nVidia geForce ) becomes prevalent - that will
 > change the cost equation between graphics hardware and CPU.
 >
 > tools like VTune and IPeak GPT ( both from Intel ) are recommended for
 > serious perf optimization work.
 > >
 >
 > <hope this helps>

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