Dear Kurien!

I  guess  the  best  way  to calculate performance is to measure frame refresh
rate.  Anyway  it's  the only parameter that end user cares about. U can do it
either  by implementing postRender/preRender functions of Canvas3D class or by
handling  FrameElapsedEvent. As an output u can use standard System.out stream
(the  easiest  way) or to send data to some customized more pleasantly looking
component (like ProgressBar, for instance).

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In your previous letter u wrote:
--------------------------------

KJ> Dear Gurus,

KJ>     I want to know how one can find the performance of the Java3D application 
developed. My Objective are as follows

KJ> 1.Compare the Performance after using a Single geometry and appearance instance 
and create multiple Shape3D instances with that of multiple instances of Shape3D 
objects(i.e clone the shape3d
KJ> object)
KJ> 2. Peformance due to usage of compile.
KJ> 3. Performance of using LOD

KJ> I have seen a performance monitor in the Java2D demo applet which come along with 
JDK1.2. How is this performance calculated ?
KJ> What is the criteria under which I should calculate Performance for a Java3D 
application.

KJ> Thanks a Lot

KJ> Regards
KJ> Kurien

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