Thanks Vladimir,
I have one more doubt.:
Assume if 1 cube is there in a scene and I attach the Keyboard navigation
of the scene. The movement inside the Scene very smooth
Now if 100 cubes are kept in the scene, the movement inside the scene is
quite breaky(not smooth), so as to assume it takes x time duration for the
View to render(or to reorient or whatever jargon) after each KeyPress. So
this value of x will vary in both cases of 1 cube with that of 100cubes, and
I could assume x(1) is very less compared to x(100).
Is there any way to measure this x ?
Thanks once again.
Regards
Kurien
-----Original Message-----
From: Vladimir Olenin <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Tuesday, October 12, 1999 2:33 PM
Subject: Re: [JAVA3D] Performance Issues
Dear Kurien!
I guess the best way to calculate performance is to measure frame
refresh
rate. Anyway it's the only parameter that end user cares about. U can do
it
either by implementing postRender/preRender functions of Canvas3D class or
by
handling FrameElapsedEvent. As an output u can use standard System.out
stream
(the easiest way) or to send data to some customized more pleasantly
looking
component (like ProgressBar, for instance).
-=V=-
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Join in Java community now!
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In your previous letter u wrote:
--------------------------------
KJ> Dear Gurus,
KJ> I want to know how one can find the performance of the Java3D
application developed. My Objective are as follows
KJ> 1.Compare the Performance after using a Single geometry and appearance
instance and create multiple Shape3D instances with that of multiple
instances of Shape3D objects(i.e clone the shape3d
KJ> object)
KJ> 2. Peformance due to usage of compile.
KJ> 3. Performance of using LOD
KJ> I have seen a performance monitor in the Java2D demo applet which come
along with JDK1.2. How is this performance calculated ?
KJ> What is the criteria under which I should calculate Performance for a
Java3D application.
KJ> Thanks a Lot
KJ> Regards
KJ> Kurien
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