Daniel,
> I have attached a simple example that is no longer texture mapped on my
> system by default. Allen McPherson kindly suggested that I set the flag:
> j3d.sharedctx=false
>
> Which solved the problem and the example is texture mapped. However, it
> seems ludicrous that the user has to *set* the flag under 1.2B1 to get Java
> 3D texture mapping to work on a Windows machine with software OpenGL. I
> would expect this to be the typical configuration for a novice user who is
> just dipping into Java 3D.
>
> I would urge that SUN set this flag by default and allow advanced users to
> override it for extra performance if required. The alternative is for SUN
> (and myself and everyone else) to go back and modify all their example code
> to set this flag.
I see your point. We'll change to no shared contexts by default
for beta2. For those apps that have multiple
canvases on the same screen, they can set the sharedctx flag to
true to save memory consumption. In the meantime, if you are
using software OpenGL on windows or the video cards have problems
with shared contexts, please set the property j3d.sharedctx to false.
Charmaine Lee
Java3D Engineering Team
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