You want to move your back clip distance back.  Careful not to move it too far
though.  You want to make sure that

        back clip distance / front clip distance

Is > 1000 or you can loose depth buffer resolution.

Doug Gehringer
Sun Microsystems


> From: Mojtaba Hosseini <[EMAIL PROTECTED]>
>
>  It might be because of the bounds put on your view. Try setting the
> FrontClipDistance of your View.
>
> >From: Julien Piaser <[EMAIL PROTECTED]>
> >My universe seemms to be bounded. When an object goes further than 50
> >units back on the z-axis, it disappears. I first thought it was a light
> >problem, I then fixed a 1000 wide bounding sphere on my ambiant light.
> >It does no effect.
> >I did not manage to increase the universe bounds.

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