you can use
 ViewingPlatform plat= u.getViewingPlatform();
 TransformGroup viewTrans= plat.getViewPlatformTransform();

(where u is your simple universe) to get the info about the ViewingPlatform,
which contains the view, and the transformgroup associated with it.  Hope
this helps
Eric

> Yes, but when I'm using SimpleUniverse, what are the steps to get at and
> change my View?
>
> TIA,
> Chris
>
>
> > -----Original Message-----
> > From: Mojtaba Hosseini [SMTP:[EMAIL PROTECTED]]
> > Sent: Monday, January 24, 2000 9:30 AM
> > To:   [EMAIL PROTECTED]
> > Subject:      Re: [JAVA3D] universe bounds
> >
> > Hi,:)
> >  It might be because of the bounds put on your view. Try setting the
> > FrontClipDistance of your View.
> >                                               Mojtaba
> >
> > >My universe seemms to be bounded. When an object goes further than 50
> > >units back on the z-axis, it disappears. I first thought it was a light
> > >problem, I then fixed a 1000 wide bounding sphere on my ambiant light.
> > >It does no effect.
> > >I did not manage to increase the universe bounds.
> >
> >
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> > body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send email
to
> > [EMAIL PROTECTED] and include in the body of the message "help".
>
>
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