> From: Dean Keeler <[EMAIL PROTECTED]>
>
> I have a question regarding the rendering quality.  Currently when I run my
> application, the line created by to objects against each other looks very
> saw-toothed or jagged, not small jagged edges but large ones.

This sounds like what happens when the front clip plane is too close to the eye.
If (back clip distance / front clip distance) > 1000, then objects get mashed
together in the depth buffer, leading to the kind of artifacts you are seeing.

Doug Gehringer
Sun Microsystems

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