At 12:53 PM 2/5/00 +0200, Rayan Jreije wrote:
>It is obvious  that IndexedGeometryArrays consume less memory than
>GeometryArrays.
>How about Rendering Speed?Are IndexedGeometryArray in general slower to
>render than GeometryArrays?
>On the other hand, are TriangularArrays faster to render than QuadArrays?

Er.. it's not obvious about the indexing.  Because I gather from postings
on this list from Sun folk that the IndexedGeometry gets unfolded to lists
of triangles or polygons or whatever before it gets sent to the graphics
subsystem.  And since this has to happen, you probably pay a performance
penalty while waiting for the unfolding.  Not too much, I'd think. -T.

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to