Hi Folks,
It is obvious  that IndexedGeometryArrays consume less memory than
GeometryArrays.
How about Rendering Speed?Are IndexedGeometryArray in general slower to
render than GeometryArrays?
On the other hand, are TriangularArrays faster to render than QuadArrays?

I am highly concerned in performance and optimization issues since i am
dealing with a high number of objects.

If anybody can help, i'll be more than greatful.

Maybe somebody from the Sun Java3D development team could help?!!

Cheers,


Rayan H. Jreije
Msc. Computer and Electrical Engineering
Consolidated Contractors Int'l Co.
"Polis" Center, 62B Kifissias Ave.,
Amaroussion, 15125,
Athens, Greece

Tel. +30-1-6 182 132
Fax +30-1-6 182 199
E-Mail: [EMAIL PROTECTED]

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