Hi Don,

thanks for answering my mail.
I tried it out and eliminated nearly all setCapability()-statements from
my code.
The result was: nothing changed. Then I ran at the examples from Sun,
which rendered fast, and looked at their code to see what is diffrent,
and
what can be the reason for the slow rendering of my app.
The end of my (quite few) efforts: my app runs fast again now, but I
don't know what
made the diffrence.
I leave it to some magic ... :)

regards

Britt




The Casteels wrote:
>
> By all accounts, I'm still a novice, so take these comments with a
> grain of salt............
>
> I'm guessing that your performance problems have to do with adding
> "live" functionality to the scene. Every object that can be changed at
> run time must be checked for incoming and outgoing information for
> each frame. Add to this picking behaviors which must now analyze your
> mouse position and compare it to every piece of live geometry. This is
> why most of the larger nodes have capability attributes, use them
> wisely.
>
> I was told a long time ago that the reason commercial 3D games
> ("Quake" etc...)  are so fast is that 99% of what you see on the
> screen is static. There is a reason they do that...... performance.
>
> Hope this helps.
> Don
>
> Britt Worofsky wrote:
>
> > Hi all,
> >
> > can anyone explain to me this phenomen:
> > I implemented a small VRMLViewer panel that loads a .wrl-file and
> > displays it, allowing navigation with mousedrags.
> > If I start this viewer (wrapped in a Frame), rendering of the scene
> > is
> > very fast and navigation is fluently - like it should be.
> > But if this viewer is part of  a AWT-application, which includes
> > picking of some objects and modification of them (changing color,
> > geometry & texture), the scene rendering slows down and navigation
> > is
> > *very* jerky.
> > The GUI of the application is quite small, so what is using so much
> > resources at this time?
> > Has anybody made similar observations and knows a workaround?
> > Any help is appreciated!
> >
> > I am working on a PC (P3 with 450MHz and 128MB Ram) with NT4.0.
> >
> > Britt
> >
> > =====
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