Dear all,
I'm using JDK1.3 and Java3D 1.2. I
have problem with displaying multiple canvases. In the code below, 2 canvases,
i.e. "canvas3D" and "anotherCanvas" are created, and added to the same Frame and
the same View object, however only the LAST ADDED canvas will render -- seems
that View doesn't traverse ALL the canvases. In this case, the last added
canvas is anotherCanvas. If I were to make the first canvas, canvs3D,
render, then I have to do "anotherCanvas.stopRenderer();
canvas3d.startRenderer();" How do I actually make ALL THE CANVASES
RENDER?
I appreciate any advice, thank you very very
much.
setLayout(new
BoxLayout(this,
BoxLayout.X_AXIS));
GraphicsConfigTemplate3D template = new
GraphicsConfigTemplate3D();
template.setStereo(GraphicsConfigTemplate3D.PREFERRED);
GraphicsConfiguration
bestConfig
=
GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);
Canvas3D canvas3D = new
Canvas3D(bestConfig);
Canvas3D
anotherCanvas = new
Canvas3D(bestConfig);
add(canvas3D);
add(anotherCanvas);
BranchGroup scene =
createSceneGraph(args.length>0);
// SimpleUniverse is a Convenience Utility
class
SimpleUniverse simpleU = new
SimpleUniverse(canvas3D);
View
view =
simpleU.getViewer().getView();
view.addCanvas3D(anotherCanvas);
System.out.println("numCanvas3Ds="+view.numCanvas3Ds()+",
isViewRunning()="+view.isViewRunning());
// This will move the ViewPlatform back a bit so
the
// objects in the scene can be
viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();
simpleU.addBranchGraph(scene);
Best regards,
Law, Yee
Wei
CAMTech, NTU, Singapore
http://www.ntu.edu.sg/camtech
Tel: +65 790
4201
Title:
- Re: [JAVA3D] Multiple Canvas3D's #LAW YEE WEI#
- Re: [JAVA3D] Multiple Canvas3D's Mr. Bleu
- Re: [JAVA3D] Multiple Canvas3D's Kelvin Chung
- Re: [JAVA3D] Multiple Canvas3D's J. Lee Dixon
- Re: [JAVA3D] Multiple Canvas3D's #LAW YEE WEI#
