#LAW YEE WEI# wrote:
Dear all,
I'm using JDK1.3 and Java3D 1.2. I have problem with displaying multiple canvases. In the code below, 2 canvases, i.e. "canvas3D" and "anotherCanvas" are created, and added to the same Frame and the same View object, however only the LAST ADDED canvas will render -- seems that View doesn't traverse ALL the canvases. In this case, the last added canvas is anotherCanvas. If I were to make the first canvas, canvs3D, render, then I have to do "anotherCanvas.stopRenderer(); canvas3d.startRenderer();" How do I actually make ALL THE CANVASES RENDER?
I appreciate any advice, thank you very very much.
setLayout(new BoxLayout(this, BoxLayout.X_AXIS));
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
template.setStereo(GraphicsConfigTemplate3D.PREFERRED);
GraphicsConfiguration bestConfig
= GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice().getBestConfiguration(template);
Canvas3D canvas3D = new Canvas3D(bestConfig);
Canvas3D anotherCanvas = new Canvas3D(bestConfig);
add(canvas3D);
add(anotherCanvas);BranchGroup scene = createSceneGraph(args.length>0);
// SimpleUniverse is a Convenience Utility class
SimpleUniverse simpleU = new SimpleUniverse(canvas3D);
View view = simpleU.getViewer().getView();
view.addCanvas3D(anotherCanvas);
System.out.println("numCanvas3Ds="+view.numCanvas3Ds()+", isViewRunning()="+view.isViewRunning());// This will move the ViewPlatform back a bit so the
// objects in the scene can be viewed.
simpleU.getViewingPlatform().setNominalViewingTransform();simpleU.addBranchGraph(scene);
Best regards,
Law, Yee Wei
CAMTech, NTU, Singapore
http://www.ntu.edu.sg/camtech
Tel: +65 790 4201
--
J. Stone
[EMAIL PROTECTED]
http://www.DevilInBlue.org
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