I have a rather large app with many items in the scenegraph and
having an OutOfMemoryError is not uncommon to me. It IS quite
frustrating. I try to design optimized code and utilize the command
line optimizations and I've come to the conclusion that it's going to
be a part of my code. The thing that I do now is to limit the
number of times of obtaining that error.
Systems I have:
PIII/600Mhz/128MB/16Mvideo
PII/450Mhz/256MB/16Mvideo
Ultra2/3D creator
Optimization line I use:
java -Xmx160000000 -ms128000000 myprogram
(i've played around with the numbers but it doesn't really
matter)
Just wondering out loud if there is going to be a VALID solution
to this problem because I don't believe I'm the only one that
has this problem..
Thanks,
Jay
----- Original Message -----
From: "b. white" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, June 30, 2000 8:20 AM
Subject: [JAVA3D] java.lang.OutOfMemoryError
> I submitted a few questions related to the java.lang.OutOfMemoryError a
> few weeks ago. I have now encountered it again in another app I am
> designing. I haven't yet been able to determine if this is a java/j3d
> problem, or a mistake I am making in my code. If anyone else has
> encountered this problem please let me know what you did to solve it. If
> their is a bug filed for a memory leak related to creating, adding and
> removing multiple branchgroups please let me know.
>
> Thanks
> Brian
> [EMAIL PROTECTED]
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".