Hi,
I'm writing a little car racing game and I need to
know when my car finished the race. So I thougt when my car(a simple box)
collides with the goal then the race is finished. But how can I find out with
which object the car collides? For all other collisions it is not important to
know which object the car hit so I used WakeuponCollisionEntry(Node). Do I have
to use WakeuponCollisionEntry(SceneGraphPath) to find out the object I
hit?
Thanks for all help!
Nathanael
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