I know this may sound a little bone headed at the moment, but have you ensured the 
"COLLIDABLE" capability has been set on the appropriate nodes? I tried implementing 
collision detection in Java3D with little success. It just got too hard to compute 
contact points based on arbitrary geometries and handling static contact appropriately 
was tricky. Maybe I gave up too easily. Just needs a good rethinking.



-----Original Message-----
From:    Mark Beckman [EMAIL PROTECTED]
Sent:    Fri, 15 Dec 2000 08:51:03 -0800
To:      [EMAIL PROTECTED]
Subject: [JAVA3D] Collision Detection


Hi gang....

I am trying to incorporate collision detection into
my application.  I have looked at the
TickTockCollision example that comes with the Java 3D
JDK and it seems straight forward.  I have tried to
incorporate the code into my application with little
success.

I have attached a "CollisionDetector" behavior to a
piece of geometry.  With debug statements, I know that
the behavior is getting initialized.  However, when
the piece of geometry collides with another, there is
no "processStimulus" call... ( I have a debug
statement there as well )  Therefore, (a) I am not
getting my debug message and (b) the geometry does not
change colors as the example does...

So, I have some questions:

1)  Does anyone have some example of collision
detection they can share???  I would like to see other
examples to compare..

2)  Could someone give me a checklist of things that
must be in place for collision detection to work?  I
did not see anything in the tutorial regarding this...

Thanks in advance,

Mark Beckman

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