i agree with Carl, but i dont think thats the problem, i had a similar
problem with ResourceFiles and looking for the solution i found that some
web servers (specially old ones) had a problem with socket security and send
a wrong message/file, so at present i use Apache 1.3.12 and Netscape
Enterprise, that solved the problem.



>From: Carl Smotricz <[EMAIL PROTECTED]>
>Reply-To: Discussion list for Java 3D API <[EMAIL PROTECTED]>
>To: [EMAIL PROTECTED]
>Subject: Re: [JAVA3D] Bad Magic Number error.. Help
>Date: Fri, 28 Jul 2000 04:42:46 +0200
>
>It may help us help you if you give us a URL at which we can
>look at this JAR.
>
>My first guess is that a transmission error or something made
>a mess of the internal binary structure of the JAR file. You
>probably used FTP to put the JAR file on the server; did you
>specify MODE BINARY (or something like that) to your FTP
>before uploading the file? Accidentally uploading it in text mode
>might cause such an error.
>
>The JAR is your preferred final form of delivering your applet.
>But something else you might try testing is uploading all the
>.class files to your server and temporarily removing the
>ARCHIVE= field from the APPLET tag in your Web page.
>This would let you test how your applet works in its natural form,
>not crunched up by the JAR tool.
>
>Good luck,
>
>-Carl-
>
>At 16:35 27.07.00 -0700, you wrote:
>>I have a Java3d applet hosted on a server. I have
>>created a jar file with manifest information. When
>>accessed from a browser client over the the internet,
>>I get the  error ClassFormatError: Canvas3D(Bad magic
>>number)". I could not make head or tail out of it. I
>>have followed the procedure outlined in j3d.org web
>>site to launch Java3d applets. Any help is much appreciated.
>
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