Rob and everyone else,

On a related note then... why is there only BranchGroup.detach() and not a
general Node.detach()?  It makes scenes much larger when you have many
shapes, each with it's own BranchGroup to allow the shapes to be detachable!
It would be more convenient to be able to have TransformGroup.detach(),
Shape3D.detach(), etc.

Chris

_____________________________________________________________
Christopher Collins             http://www.ucs.mun.ca/~a62cmc
Oceanic Consulting Corporation          (709) 754-2357 [home]
Memorial University of Newfoundland      (709) 749-4383 [cell]


-----Original Message-----
From: Rob Nugent [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 01, 2000 10:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] detach() suggestion


J. Lee,

I made this mistake (and asked this question a few months back).

There is a detach() method in BranchGroup that works fine.

Rob



J. Lee Dixon wrote:

> Why is there not a Node.detach() function?  In order to detach a Node
> child from its parent, currently you have to go to the parent, then
> search the list of its children to find the index of the one you want to
> detach, then call Group.removeChild(index).  (Am I missing some better
> way of doing this?)
>
> Would anyone else like to see this function?  How about it, Sun?
>
> J. Lee Dixon
> Software Engineer
> SAIC - Celebration, FL
> [EMAIL PROTECTED]
>
>
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--


Rob Nugent
Development Manager
PeerLogic
[EMAIL PROTECTED]
http://www.peerlogic.com
Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

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