Ok, obviously there is huge interest in writing MMORPG games in Java
3D. I've received a few direct emails about this already (over and
above the people I've already been communicating with about such
worlds).
Before we spam the Java 3D mailing list to death with our ideas let's
organize and we can do our own mailing list (although it wouldn't
surprise me if 90% of the J3D mailing list is interested in doing this).
Send me direct emails and I'll compile a list of us. We can then start
kicking around design ideas. I can host some webpages for this on my
server if that will help. I don't know if any of you have seen "World
Forge" that has been trying to do this using C. They've been trying for
a long time (obviously design by committee is slow and has it's
drawbacks).
Since we are each likely to have our own priorities and ideas about how
such a world should function I propose that our goal be to develop
common code designs (like actors, terrain generators, collision
detection routines, etc) that will be publicly posted. We can then each
customize these to produce the games we individually wish to make. So
let's not fight too much about specific details but rather solve the
basic problems common to all our designs.
I did create my own paper and pencil set of rules for FRPing in the
early 80s but that has nothing to do with my company (Starfire
Research). My company name originally came from my interest in
sub-atomic nuclear physics back in the mid 70s. My company since then
has been primarily software development and desktop support (with some
custom building of PCs).
So let's take this to our own list before Sun and the others get irate
at us swamping this mailing list.
- John Wright
Starfire Research
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