Tom,
I've only had success using PNG format with an alpha channel for
transparency. Note that my experiences are only based on the Win x86
platform. Apparently SGI .RGB format should work but it doesn't appear to
on this platform.
--Mark
At 11:30 AM 11/17/2000 -0500, you wrote:
>If I use a transparent gif as a texture
>(for example, in demos/java3d/TextureTest/MultiTextureTest.java)
>the object appears solid black. A non-transparent gif works fine.
>Is there something new we have to set for textures with transparency?
>
>Thanks,
>Tom Nelson
>
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