> Dave,
>
> Switch to Linux? {grin}
Yes, 1ms resolution there. Still very bad I think. I remember working on a
flightsim where 1ms resolution in time (win MM timers) was far too coarse
and caused weird effects.
I think a new time interface is needed desperately. WinXX allows to measure
time far better than 1µs. Thats what on needs for simulation/animation.
Sun - help!
- J
Joerg 'Herkules' Plewe
HARDCODE Development
http://www.hardcode.de
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- [JAVA3D] Java timer, frame/time based calculations David
- Re: [JAVA3D] Java timer, frame/time based calc... John Wright
- Re: [JAVA3D] Java timer, frame/time based ... Daniel Selman
- Re: [JAVA3D] Java timer, frame/time ba... David
- Re: [JAVA3D] Java timer, frame/tim... Shawn Kendall
- Re: [JAVA3D] Java timer, frame/time based ... Joerg 'Herkules' Plewe
- Re: [JAVA3D] Java timer, frame/time based calc... John Owen
- Re: [JAVA3D] Java timer, frame/time based calc... Joerg 'Herkules' Plewe
- Re: [JAVA3D] Java timer, frame/time based calc... Marc Hernandez
- Re: [JAVA3D] Java timer, frame/time based calc... Fred Klingener
- Re: [JAVA3D] Java timer, frame/time based calc... Rob Nugent
- Re: [JAVA3D] Java timer, frame/time based ... David
- Re: [JAVA3D] Java timer, frame/time ba... Fred Klingener
- Re: [JAVA3D] Java timer, frame/tim... Fabrizio Nunnari
- Re: [JAVA3D] Java timer, fram... Fred Klingener
- Re: [JAVA3D] Java timer, ... Fabrizio Nunnari
