I load geometries with 1 300 000 nodes (600 000 triangles) and it works
fine.
I use a GeometryArray structure that i put in one Shape3D.

You should try to divide your cubes in 6 quad and put all the quads in a
QuadArray or in a IndexedQuadArray.
Then you will have only one shape3D.

Cyril
-----Message d'origine-----
De: Florin Marghescu [mailto:[EMAIL PROTECTED]]
Date: mardi 13 mars 2001 22:24
À: [EMAIL PROTECTED]
Objet: [JAVA3D] hello


My company is interested to port same Performer applications to
   Java+Java3D. We have very complex scenes,with 20 000 to 100 000
nodes.
    Our tests showed that we couldn't even create 10 000 nodes each with
a
   cube.
    I presume the limitations was because of memory. However my
workstation
   has 128 MB RAM. I was interested if somone has any experience with
   loading complex scenes ( ex aprox 50 000 nodes) in Java 3D ,if there
are
   any limitations to the number of nodes , and if there are any other
   issues related to the complexity.
    Speed is for the moment, not so important for our applications
    Thank  you !

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