> One more question:
>
> So if any change in the object affects all views, and I want to have a different
>projection of the object in every view, do I have to instance the object in every
>view ?
No. as long as you stay in the same universe all of our views will render the same
scene, which you have to define only once (in a future release you will be able to
scope parts of the scene to a specific view).
You build the graph e.g. like this:
VU - Locale - BG1 - Scenegraph
|____ BG2 - TG1 - VP1 - View1 - Canvas3d1
|____ BG3 - TG2 - VP2 - View2 - Canvas3d2
Us the Transformgroups TG1 and TG2 to set your "camera" to different positions. The
projection policy of View1 and View2 can be different.
Hope that helps.
regards
Paul
>
>
> Daniel Moscoso schrieb:
>
> > Hi all !!
> >
> > I'm developing a Java3D project of a subject of solid-modeling. I wonder if it's
>possible, for example, to have multiple views: one for a solid model, and other views
>for their projections in the same applet.
>
> Yes, that is possible.
>
> > My questions are:
> >
> > a) I suppose that every view has to reference one Canvas3D, so if a SimpleUniverse
>is constructed with a Canvas3D, one universe is required to every Canvas3D, and every
>Canvas3D has to be added to the applet. Am I right ?
>
> SimpleUniverse is made for simple cases. In your case I would suggest to use
>VirtualUniverse with more than one camera graph to avoid multiple universes. (A
>cameragraph is built like any scene graph, with the difference to use a Viewplatform
>instead of a Shape3d as leaf node).
>
> > b) The same scene tree with the object model has to hang from every universe. If a
>translation or rotation is made to the object, will it affect to all the views ?
>
> If you use VirtualUniverse in the way described above all views will be affected.
>
> regards
> Paul
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
> --
>
> Diese E-Mail enthält vertrauliche und/oder rechtlich geschützte Informationen. Wenn
>Sie nicht der richtige Adressat sind oder diese E-Mail irrtümlich erhalten haben,
>informieren Sie bitte sofort den Absender und vernichten Sie diese Mail. Das
>unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet.
>
> This e-mail may contain confidential and/or privileged information. If you are not
>the intended recipient (or have received this e-mail in error) please notify the
>sender immediately and destroy this e-mail. Any unauthorised copying, disclosure or
>distribution of the material in this e-mail is strictly forbidden.
>
> ===========================================================================
> To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".