Thanks for help !!

I have another question: Is it possible to show more than one view in a j3d applet ?
If it is, has it to be done showing more than one Canvas3D in the applet ? How ?

Many thanks !!

Dani

> One more question:
>
> So if  any change in the object affects all views, and I want to have a different 
>projection of the object in every view, do I have to instance the object in every 
>view ?

No. as long as you stay in the same universe all of our views will render the same 
scene, which you have to define only once (in a future release you will be able to 
scope parts of the scene to a specific view).
You build the graph e.g. like this:
VU - Locale - BG1 - Scenegraph
             |____ BG2 - TG1 - VP1 - View1 - Canvas3d1
             |____ BG3 - TG2 - VP2 - View2 - Canvas3d2
Us the Transformgroups TG1 and TG2 to set your "camera" to different positions. The 
projection policy of View1 and View2 can be different.

Hope that helps.
regards
Paul

>
>
> Daniel Moscoso schrieb:
>
> > Hi all !!
> >
> > I'm developing a Java3D project of a subject of solid-modeling. I wonder if it's 
>possible, for example, to have multiple views: one for a solid model, and other views 
>for their projections in the same applet.
>
> Yes, that is possible.
>
> > My questions are:
> >
> > a) I suppose that every view has to reference one Canvas3D, so if a SimpleUniverse 
>is constructed with a Canvas3D, one universe is required to every Canvas3D, and every 
>Canvas3D has to be added to the applet. Am I right ?
>
> SimpleUniverse is made for simple cases. In your case I would suggest to use 
>VirtualUniverse with more than one camera graph to avoid multiple universes. (A 
>cameragraph is built like any scene graph, with the difference to use a Viewplatform 
>instead of a Shape3d as leaf node).
>
> > b) The same scene tree with the object model has to hang from every universe. If a 
>translation or rotation is made to the object, will it affect to all the views ?
>
> If you use VirtualUniverse in the way described above all views will be affected.
>
> regards
> Paul
>
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