From: "maik lutterklas"
<[EMAIL PROTECTED]>
Sent: Monday, July 09, 2001 5:41 AM


> Hello,
>
> i'm plannig to implement an 'realtime' oscilloscope for a
simulation
> engine.
> Would it be a bad idea to use java3D for doing this?
> Here, not the 3D features itself would be of interest, but the
speed of
> the graphics.
> Assume e.g. a 1000 points timeseries ("amplitude",
"temperature" etc.)
> being the data set to plot and to be updated every 40ms or so
(planar
> projection maybe).
> Would a LineStripArray (z=0.0 of course - With a geometry
updater? Never
> tried this out, yet...) be a sensible solution for such an
application
> or would it be better to use Java2D or pure Java drawing
methods?
> Any ideas?

If your conceptual model is the oscilloscope, that is to say
time traces of scalar quantities, then I would put it up in a
Java 2D frame.  If you want to show time-dependent spatial
quantities or functions of more than one variable, then Java 3D
is the answer.  I've seen many effective ways to approach it,
from a simple Excel-style 3D plot to projections of spatial data
onto planes or shapes.  Depends on the content and your intended
audience.

Cheers,
Fred Klingener

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