...
> but Java just doesn;t seem to hack it.
Ack !
" Piano / Oscilloscope / Synthesiser "
-------------------------------------
http://www.frontiernet.net/~imaging/play_a_piano.html
Works in a browser with Java 1.1.
Science Rules !
>
> 3) You will need to have an adequate graphics card (GeForce or similar).
> 4) Because your scenegraph will be dynamic this will be a CPU hog -
> assume that you will need a fast CPU.
>
> Jim Schatzman
>
>> ...
>>
>> i'm plannig to implement an 'realtime' oscilloscope for a simulation
>> engine. ...
>>
>>
>> Thanx in advance
>>
>> Maik Lutterklas
>
How real-time and on what hardware ?
For slow real-time, yes, it's been done.
Human Animation with Java3d & Java 1.1
----------------- with Web3d's VRML H-Anim
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
http://www.frontiernet.net/~imaging/H-Anim_Avatars.html
I do Java3d with the old & reliable vrml97.jar
VRML Loaders developed at Sun back in the 1900's.
-- Paul, Java Developer & Web Animator
----------------------------------------
"Imaging the Imagined: Modeling with Math & a Keyboard"
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