Ehlo Manny
> Question: Does anyone know if this is possible by applying a
> correct transform in the content branch -- or does this have
Well basically it doesn't matter if you transform all the objects or the
view. But performance wise it's better to transform the view if possible.
> to happen in the view branch meaning that I would have to
> replace the use of the SimpleUniverse object in the view (and
> manually create one)?
Hmm why? A SimpleUniverse has a ViewingPlatform containing a
MultiTransformGroup. Just use one of those TransformGroups in the
MultiTransformGroup and add your Transform3D to it.
EOF,
J.D.
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Realtime Raytracer in JAVA
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