A new Java Games API will support Networked Games, and Java & VRML work together for fast animation with Java3d and does games on the web without Java3d. Java animates 3d VRML animations on the web ... with Java3d, and without, and can run on new devices including the Sony Playstation 2 ( with java, not Java3d ). Java Game Profile API ----------------------- ( approved ! ) | | a J2ME Profile that covers nine areas of | game development: | | 1. 3D Modeling and Rendering for Games | 2. 3D Physics Modeling for Games | 3. 3D Character Animation for Games | 4. 2D Rendering and Video Buffer Flipping for Games | 5. Game Marshalling and Networked Communication | 6. Streaming Media for Games | 7. Sound for Games | 8. Game Controllers | 9. Hardware Access for Games | http://www.jcp.org/jsr/detail/134.jsp http://www.jcp.org/jsr/results/134-1-1.prt The Sony Playstation 2 runs Linux ( and X Windows ) with Sony's support in the _ Japanese _ market only ... You can do 3d animation on the Sony Playstation 2 with Java in the Mozilla browser ( not Java3d ), including Human Animation of Web3d's VRML based H-Anim Avatars (by the end of the year): It does _NOT_ currently support OpenGL or Java3d, or anyone in the US, or any market outside Japan, BUT ... you CAN register YOUR INTEREST .... "X Windows on the Sony Playstation 2", screen shot --------------------------------------------------- http://www.ps2linux.scea.com/screenshot.jpg | Playstation 2, Linux Beta 1Release Home Page (USA) | | The purpose of the survey is just to gauge a level | of interest in a PS2 version of linux in the US. | http://www.ps2linux.scea.com/interest_form.shtml http://www.ps2linux.scea.com/ Linux For Sony Playstation 2, Interested in US version ? ----------------------------- July 24, 2001, SlashDot.org http://slashdot.org/articles/01/07/24/1755250.shtml PS2 Linux Kit, Japanese market only ------------------------------------- http://www.ps2linux.com/eng.html "Web Interactive VRML based H-Anim Chess Player " ------------------------ runs in a browser, no plug-in required. http://www.frontiernet.net/~imaging/H-Anim_Avatars.html Java3d Animation with VRML Loaders for Games, etc. -------------------------------------------------- ** Java3d Animation with VRML & on-Line Java Game ! ** with the _ same _ VRML file ! ** Java3d & VRML Loaders create ".mov" movie animation. http://www.frontiernet.net/~imaging/java3d_and_vrml.html http://www.frontiernet.net/~imaging/shout3d/models/H-Anim/darts_animation_VRML.wrl http://home.rochester.rr.com/javajava/media/darts_animation_movie.mov > Date: Fri, 20 Jul 2001 ... > Reply-To: Discussion list for Java 3D API > Subject: Java 3D on Sony PS2? > > What about J3D on Sony PlayStation2 ? > > Sony announced at JavaOne full Java support and > running Linux by this fall. > > That sounds like it opens up some intriguing possibilities. > Anyone know any more? > > - Jim Robertson > > "P. Flavin" wrote: > > > Java is great for 3d animtion on the web & in mobile devices. > > > > Yes, you can do 3d in mobile devices, I posted a "general > > interest" note for those might be interested about a month ago, > > just before JavaOne: ... > > > > 3D Games & 3D Business Applications in Phone, PDAs, etc. > > ============================= ~~~~~~~~~~~~~~~~ > > | J-Phone will unveil a "color 3-D mobile phone" designed to run > > | Java applets rendering 3-D polygon-based objects in software > > | [ at JavaOne __ this week __ in San Fransisco ]. > > | ... > > | > > | Like games ? Like writing them ? ... > > | ------------------------------------ > > | > > | If you answered yes to any of these questions, then > > | you should register for the Motorola Game API > > | beta test program [ it uses Java ] > > | > > http://developers.motorola.com/developers/beta_J2ME_games/index.html > > http://archives.java.sun.com/cgi-bin/wa?A2=ind0106&L=java3d-interest&P=6587 > > > > ( James Robertson wrote to the Java3d-interest List ) http://archives.java.sun.com/cgi-bin/wa?A2=ind0107&L=java3d-interest&P=57320 | The Sony Playstation 2 will support: | | - broadband connections by November, 2001 | - Java by the end of this year ( 2001 ) | | The Java Game Profile API is being advanced | by more than ten companies including: | | Sony On-Line Entertainment, Sega, GameSpy, & Blam. | http://www.JavaGaming.org/News/Spotlight/spotlight.html | Sony Computer Entertainment Chief Technology | Officer Shin'ichi Okamoto showed a Sony | PlayStation 2 running a Java program to chat | over the Internet. | | Sony brews partneships | ---------------------- | Sony last month announced partnerships with | America Online, RealNetworks and others for | delivering Internet content via the game system. | | "This morning, we announced the porting of the | Java environment to this machine," Okamoto said. | The PlayStation's biggest competition comes from | Nintendo, and later it also will come from Microsoft | with its upcoming Xbox system. | | The extent to which the PlayStation will use Java | is unclear. Java will be available for the game | machine by the end of the year, Sun Chief Researcher | John Gage said ... | http://aolsvccomp.cnet.com/news/0-1003-200-6185755.html?tag | The Internet is at another juncture where its | future growth must be kept out of Microsoft's | exclusive control, Sun President Ed Zander said | in his keynote address to about 17,000 Java fans | at Sun's JavaOne conference here. Zander also | announced a number of advances in pushing Java | into non-computer gadgets, including Sony's | PlayStation 2 video game console. | | While Java has caught on as a standard, comparatively | ho-hum element of server software, Zander is trying | to keep programmers enthusiastic about Java as a | multipronged weapon to keep Microsoft's "evil empire" | at bay. "I urge you all to take this as seriously as | we did in 1995 and 1996," Zander said. | http://aolsvccomp.cnet.com/news/0-1003-200-6185755.html " Java Chat & Ho-Hum Server Support " ---------------------------------- http://www.frontiernet.net/~imaging/servlets_intro.html The support of Human Animation with Java3d & the VRML Loaders developed at Sun & graciously donated to Web3d.org will allow college students and researchers around the world to join us at the forefront of 3d animation on the web, with Java3d, Linux & OpenGL (and other Unixes), or with Windows-95-98-2000-NT-ME-XP. The "Core Web3d" book from Prentice Hall appears to incorrectly state that the VRML Loaders developed at Sun and donated to Web3d fail: | The "Human.wrl" file uses the naming convention | of the H-Anim standard. However, it does _NOT_ | use PROTOs from that specification. | | This is because of some limitations in the VRML-97 | class library which causes the joint centers to be in the | wrong loncation. | | Future versions of the class libarary may correct this | problem ... | from the Prentice Hall book "Core Web3d" ( p.658 ) Aaron Walsh, from " Core Web3d ": -------------------------------- | | http://www.CoreWeb3D.com/. | | This site was created for you, the Core Web3D reader, | and is updated regularly as important Web3D innovations | occur. | http://vig.prenhall.com/catalog/academic/product?ISBN=0130857289 Here's their Java3d code for Human Animation: http://www.coreweb3d.com/code/13/ http://www.coreweb3d.com/code/13/ Listing%2013.3%20VView%20(Example%202).java Please judge Mr. Walsh & Prentice Hall books by the accuracy of this statment: " updated regularly as important Web3D innovations occur " and these " Java 3d " resources ( Just Two ! ): | | Java 3D Tools | | Anfy: http://www.anfyteam.com/indexen.html | | About Web3d: http://web3d.about.com/compute/web3d/cs/java3d/index.htm | http://www.web3dgallery.com/java3d/tools/ | This is a final reminder that there | is just one week to go before the | closing date for submission to the | Eurographics 2001 Web3D Game Competition. | | Details are on the conference web site: | | http://www.eg.org/eg2001 | <http://www.eg.org/eg2001> <http://www.eg.org/eg2001>| [ www-vrml, June 1, July 23, 2001 ] | http://www.web3d.org/www-vrml/hypermail/2001/06/0003.html Java & VRML is a great combination for animation on the Web with Java3d for fast, high quality animation ( the latter where Java3d is supported ) using the _ same _ VRML animation files for both ! Java3d & VRML: Works Great & is Great Fun. -- Paul, Java Developer & Web Animator. ------------------------------------------- "Imaging the Imagined: Modeling with Math & a Keyboard" =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
