Sounds like you already know the answer from the questions your asking!

Java3d is simpler and faster to learn for basic 3d work, however, using
opengl with java allows greater flexibility and access to much greater
functionality including the nurbs and trimmed surface libraries built into
opengl, very useful if your polygon based modeling isn't up to what you
need.

Although using opengl limits your app. to a specificplatform, this is a bit
of a mute issue with regard to java3d as java3d is only supported on Sun and
microsoft at present I believe.



>
>Hi there!
>
>I'm writing a 3D application and I'm trying to find out what is best to
>use : Java and OpenGL for Java, or just Java3D.
>Which of the to choises is faster and gives better results? Which one is
>simpler ?
>
>Thanks in advance
>
>Nasos
>
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