Hello,
I think that there is a bug with the current release of Java 3D when it
come to collision detection. I think the WakeupOnCollisionEntry function
does not work when using geometry in computing the collision. A bounding
box is created and used instead.
I have made some ruff modifications to the TickTockCollision example to
show what
is happening when to objects collide - both should use their geometry to
detect the collision but they don't.
Does anyone know of a fix for this problem?
Thank You,
Sam
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