Hello,

I think that there is a bug with the current release of Java 3D when it
come to collision detection.   I think the WakeupOnCollisionEntry function
does not work when using geometry in computing the collision.  A bounding
box is created and used instead.

I have made some ruff modifications to the TickTockCollision example to
show what
is happening when to objects collide - both  should use their geometry to
detect the collision but they don't.

Does anyone know of a fix for this problem?


Thank You,


Sam


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