Hi Sam,

   The test fail to load the model Crane.wrl since it is not
included, please resend it.

Also, make sure you are using the latest v1.2.1_03 release.
There are several bug related to collision currently:
4461427, 4504154, 4475966

Thanks.

- Kelvin
-------------
Java 3D Team
Sun Microsystems Inc.

>Delivered-To: [EMAIL PROTECTED]
>X-EM-Version: 5, 0, 0, 4
>X-EM-Registration: #01E0520310450300B900
>X-Priority: 3
>MIME-Version: 1.0
>Date: Wed, 26 Sep 2001 11:46:36 -0500
>From: Sam <[EMAIL PROTECTED]>
>Subject: [JAVA3D] collision detection bug?
>To: [EMAIL PROTECTED]
>
>Hello,
>
>I think that there is a bug with the current release of Java 3D when it
>come to collision detection.   I think the WakeupOnCollisionEntry function
>does not work when using geometry in computing the collision.  A bounding
>box is created and used instead.
>
>I have made some ruff modifications to the TickTockCollision example to
>show what
>is happening when to objects collide - both  should use their geometry to
>detect the collision but they don't.
>
>Does anyone know of a fix for this problem?
>
>
>Thank You,
>
>
>Sam
>
>
>_____________________________________________
>Free email with personality! Over 200 domains!
>http://www.MyOwnEmail.com

===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST".  For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".

Reply via email to