I read a Book that list some steps to use the API Java3D, they were:

1 - Create a Canvas 3D;
2 - Create a Simple Universe with the canvas 3d created;
3 - customize the universe;
4 - Create a ContentBranch;
5 - Compile ContentBranchGraph;
6 - Insert the Graph in a Locale of the Simple Universe.

My doubt is about my project that use two things an JFrame that represets my
main aplication main frame and a JInternalFrame that would be my browser to
show some objects (files build in VRML, WORLDTOOLKIT, 3D STUDIO, ...) that i
will choose in a folder.

Where should i execute the steps above ? How do i show the files ? where do
i create my universe ? How can i pass parameters from one frame to another ?

Thanks for everything.

Luis F�bio Magalh�es

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