I read a Book that list some steps to use the API Java3D, they were: 1 - Create a Canvas 3D; 2 - Create a Simple Universe with the canvas 3d created; 3 - customize the universe; 4 - Create a ContentBranch; 5 - Compile ContentBranchGraph; 6 - Insert the Graph in a Locale of the Simple Universe.
My doubt is about my project that use two things an JFrame that represets my main aplication main frame and a JInternalFrame that would be my browser to show some objects (files build in VRML, WORLDTOOLKIT, 3D STUDIO, ...) that i will choose in a folder. Where should i execute the steps above ? How do i show the files ? where do i create my universe ? How can i pass parameters from one frame to another ? Thanks for everything. Luis F�bio Magalh�es _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
