Hi,

I just began to learn 3D and Java3D graphics, I was so scared because I
have so many baby
questions to ask.  Fortunately I found this user group and joined the
group to ask for help.
I would appreciate if someone could answer my following questions. I
really need to know
their answers before I delve into this field.

(1) Comparing a 3D application written in Java with those written in
C/C++ with OpenGL
     libraries, what is an approximate time difference on average?

(2) What kind of new books are available on Java 3D?  I got a book
entitled "Ready-to-Run
     Java 3D" by Kirk Brown and Daniel Petersen, I just finished the 3rd
chapter called
     "Meet the Java 3D API."  It is a very good reference.  However, I
have not found
     any other book in Barneys Noble.  Could you list some?  The newer,
the better.

(3)  If my application of applet involves both 2D and 3D object, should
I use AWT to
      create the 2D parts?  Or should I use the 3D objects and
degenerate them into
      2D?  Should I do Swing with 3D?  How about mixing lightweight and
heavyweight
      visual objects together?  My guess is not.

I would appreciate if you could help me to solve my baby questions.

Sincerely,

Lee Zhou

Sun Certified Java2 Programmer
Ph.D. in physics

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