Hi Kevin, Try to add polygon offset to the line or quad to see if the result gets better. Alternatively use DecalGroup. Note that only -ve polygon offset is support in the DirectX version of Java3D.
- Kelvin -------------- Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >X-Server-Uuid: 95b8ca9b-fe4b-44f7-8977-a6cb2d3025ff >MIME-Version: 1.0 >X-Filter-Version: 1.8 (sass165) >X-WSS-ID: 17FDD4202762272-01-01 >Date: Fri, 2 Nov 2001 14:08:51 -0700 >From: "Copps, Kevin D" <[EMAIL PROTECTED]> >Subject: Re: [JAVA3D] IndexedLineArray disappears >To: [EMAIL PROTECTED] > >I don't believe this is a z-order issue. And you're right, the z-order could >be a problem depending on front/back clip distances, etc., and I've taken >care of that. > >In my case, the LineArray displays perfectly one second, then I translate >the View Platform a tiny amount, and then ALL lines of the LineArray become >invisible. I've attached two small GIF's, LineArr1 and LineArr2, a before >and after picture, respectively, which show a region near the top of my >Canvas3D. The canvas3D background is white, and the gray and blue bars at >the top are the menubar and the application title bar. > >In LineArr1.gif there is no conflict between the Z-order of the quads and >the linearray. In LineArr2.gif, I just moved my object up a tiny bit >relative to the viewer. > >What d'ya think? > >--Kevin > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
