Thomas Gilbert Giusepe wrote:
> Curiously don't matter the height that I have setup my 3D_ground, I receive > the same value from this method = 1.68! So, here comes two problems: 1')if > my avatar runs around my terrain, I just receive this output ever only one > time; 2') If my terrain is a climb, it also returns to me the same value = > 1.68! I am using keyNavBehavior to move my view in the virtual Universe. Hmm, indeed too small - I'm 1.85 and there are surely many java3d users which are taller :) This is PhysicalBody attribute - not VirtualSomething. This means _your_ height, not your avatar height or distance between any points in _virtual_ world. Same goes for distance between eyes. This is constant and equal to your google/VR/real eye distance (depending on view medium), not your avatar (so it does not change if you play cyclop or Mon Calamari). Artur =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
