I've got a very interesting rendering problem. The problem is this: The Java 3D scene 
constists of two planets connected by a cylinder. When I navigate in the scene one of 
the planets disappears at random (it is not always at the same point when it 
disappears). For example, one of the planets disappear when I move my view to the 
right, or they disappear when I move backwards. It's not the clipping distance. I've 
checked.
When I turn 360 degrees the Planet re-appears.

Now I think it's got something to do with the fact that two planets are positioned 
into different Locales. The universe is created is follows:

Universe
|-- Locale -- View -- .....
|-- Locale -- Planet1 (with cylinder)
|-- Locale -- Planet2

The position of the planets is close to each other (about 100 apart) so they can be 
seen at the same time.
The reason that I think it's because the Locales are so close to each other is that 
when Planet1 disappears the cylinder also disappears at the same time.

Does Java3D have a problem with Locales that are positioned close to each other? or is 
there something I've overlooked?

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