All,

I thought you might be interested in how my particle system is coming along.
I've attached a screen shot of a smoke effect. I will post the source once I
think it is ready.

It was rendered using 1,000 particles, each composed from a TriangleArray
with 2 triangles. A partially transparent texture was applied to the
triangles. The frame-rate on my GeForce II Ultra was about 55 FPS.

Each particles is modeled using simply mass and surface-area. A wind-effect,
gravity force and friction/drag act on each particles, making them move in a
fairly realistic way.

Ok, next step is a bounding volume for particle systems and planar collision
detection / response. Next, dynamic textures and multi-texturing.

Sincerely,

Dan

<<attachment: smoke.jpg>>

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