Hi,

I created a ViewerAvatar in a lighted scene, everything works fine except
that the appearance of the avatar does not work correctly.

It is strange that setMaterial method on this avatar's appearance has no
effect at all, but setTransparencyAttributes works correctly.  So the whole
scene is shaded nicely but only the avatar looks completely white, and it
can be transparent if the transparencyAttributes are set.  I am wondering if
the avatar branchgroup is not include in the lighting caculation.  Please
help, thanks.

-huahai

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