Huihai, No, it should. Which version of Java 3D are you using ? - Chien Yang Java 3D Team.
>Delivered-To: [EMAIL PROTECTED] >MIME-Version: 1.0 >Content-Transfer-Encoding: 7bit >X-Priority: 3 (Normal) >X-MSMail-Priority: Normal >X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 >Importance: Normal >Date: Thu, 17 Jan 2002 23:06:16 -0500 >From: Huahai Yang <[EMAIL PROTECTED]> >Subject: [JAVA3D] ViewerAvatar lighting problem >To: [EMAIL PROTECTED] > >Hi, > >I created a ViewerAvatar in a lighted scene, everything works fine except >that the appearance of the avatar does not work correctly. > >It is strange that setMaterial method on this avatar's appearance has no >effect at all, but setTransparencyAttributes works correctly. So the whole >scene is shaded nicely but only the avatar looks completely white, and it >can be transparent if the transparencyAttributes are set. I am wondering if >the avatar branchgroup is not include in the lighting caculation. Please >help, thanks. > >-huahai > >=========================================================================== >To unsubscribe, send email to [EMAIL PROTECTED] and include in the body >of the message "signoff JAVA3D-INTEREST". For general help, send email to >[EMAIL PROTECTED] and include in the body of the message "help". =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".