Hi, The Java3D API doc for Transform3D says the following:
quote: Note: When transforming a Point3f or a Point3d, the input w is set to 1. When transforming a Vector3f or Vector3d, the input w is set to 0. end quote. Question: what is "w" taken to be while transforming texture coordinates using the texture transform matrix ? Is it set as 0 in this case too ? Raj Vaidya =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".