Sorry, should have been more specific:

At 32 bit color, 1028x768, PIII 700 Mhz, Geforce II : 50 fps
At 32 bit color, 1028x768, P4 2GHz, Geforce IV : 100 fps

The first machine is our low end target.  The plan is to enable more and
better options for the higher end machines.  The framerate is being affected
by the cost of snapping the frames for the movie.

Dave

----- Original Message -----
From: "Scott" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, May 01, 2002 12:54 AM
Subject: Re: [JAVA3D] Magicosm demo movie


What CPU and screen resolution?

Scott
----- Original Message -----
From: "David Yazel" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, April 30, 2002 11:52 PM
Subject: Re: [JAVA3D] Magicosm demo movie


> That was taken on a geforce II, which it runs at about 50fps.  It runs at
> 100 fps on a geforce 4.  Unfortunately I am only grabbing it at 10 fps for
> the movie, so its horridly jerky.
>
> Dave
>
> ----- Original Message -----
> From: "Philip Wong" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Wednesday, May 01, 2002 12:40 AM
> Subject: Re: [JAVA3D] Magicosm demo movie
>
>
> Absolutly amazing. What is the spec of your display card?
>
> thx!
>
> philip wong
>
> David Yazel wrote:
>
> >I am just experimenting with making a demo movie, so forgive the quality
of
> >the frame snaps and size.  But I thought you guys might like to see this.
> >Hopefully the downloads will not blow out our webside quota!
> >
> >This is in Real Video g2 format.
> >
> >www.magicosm.net/magicosm_high.rm
> >
> >If you download it and take a look, feel free to post your comments to
this
> >list, or send me a private e-mail.
> >
> >Dave Yazel
> >
>
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