Thanks for that Justin, I don't control the structure of the WRL file, since it's exported from a 3-d design application (which I believe is called Ideas). The WRL model is just one long list of coordinates. Would it be an easier option for me to try to duplicate the Cosmo bug?
> Justin Couch wrote > > ian mayo wrote: > > Unfortunately when either version of the ship is loaded I get large pieces > > of the ship missing - when viewed from one side the front 1/3 of the ship > > isn't visible, viewed from the other the front is visible but not part of > > the superstructure. > > > > In OpenFX both files seem fine, and the WRL version seems fine in Cosmo > > Player. > > Typically this is a polygon ordering issue. Triangles must be ordered > either clockwise or counter-clockwise. If you declare them as a > mish-mash collection of both directions then you will see the effect you > describe. > > The fact it looks fine in Cosmo but not other players will probably be a > bug in Cosmo. They may have just put on two-sided lighting for all > geometry regardless of what the VRML nodes said to do. There were a > bunch of times like this that Cosmo did stuff that was not spec > compliant, or at least very dodgy reading of the spec. =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".