Hi > pixel shader instructions, for both DirectX and OpenGL. It looks like the > compiler only works for NVIDIA cards for now, but other vendors (ATI?) will > be able to make their own implementations.
That's unlikely to happen. ATI is at the moment ahead of NVIDIA. And ATI won't agree on a language which has been designed solely by NVIDIA EOF, J.D. -- Explore SRT with the help of Java3D (http://wwwvis.informatik.uni-stuttgart.de/relativity/minkowski) (http://www.antiflash.net/java3d/relativity (mirror) =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".