> > My code seems to be behaving differently / not working under Java3D 1.3 > > whereas it was previously OK with Java3d 1.2
> From the stack trace i would *guess* that your texture size is not a power of > 2, which textures should be, maybe in 1.3 they fixed something that was not > checking this before?, anyway, like i said, thats just my guess from the stack > message, what size is the texture in reality? Yes, I guessed that much thanks ;-) My point is, I'm using Text2D and it has no texture size parameters that I know of – it works it out for you based on the size of and length of the text. At least it used to in Java3D 1.2 – it seems broken in 1.3 Anyone successfully using Text2D with Java3d 1.3? Thanks Marc ==========================================================================To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".