> It does indeed to seem like a power of two issue, since lots of tests 
i've
> come up to a working point size/font/string length that works for an fps
> counter, but other than cudging that data together yourself (i would 
suppose
> there's a formula if you know the size/font/way font is rasterized to a
> texture to tell what the legal string length would be, and pad from 
there)
> is the only way i can see to get this workaround happening.

Something tells me that it's not designed for the text to change after 
the initial setting... or it was a "feature" that is no longer supported.

Please can we have this working again?! It's -very- useful for debugging

Marc

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