Hi, Kyle, Renoir:

Thanks very much for you guys's meaningful hints. I got it. What I am doing
now is just as Renoir suggests, draw the outline of the original polygon
in lineArray, and then draw the polygon using GeometryInfo class.

Actually, I don't care the outline when in shading mode, so didn't use the
ordered group. I just hope when in wireframe mode, no extra lines
are displayed, because that's annoying. In this mode, I set the PolygonMode as 
POLYGON_POINT, so all the edges for those triangles are not displayed, only the 
outline for the original polygons got displayed.

This is not very good, because we have to draw twice. I don't know why J3D
desn't provide show/hide edge as OpenGL does. Anyway, it works.

Cheers,

white.


On Wed, 28 Aug 2002 12:30:38 -0400, Kyle McDonald <[EMAIL PROTECTED]> wrote:

>The net effect of what I described is what you want (I think), the limititaion is that
>it requires filling the polygons.
>
>        -Kyle
>
>

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